Knowing that you work across different fieldsāhow would you recommend breaking into game developmentā¦ if you canāt code? What sort of positions (writing, illustration, management) do you feel could be āless technical,ā if such positions exist, and do you see any one way to go about honing skills and finding those employers?
So I don't know shit about coding (I should probably learn) and I get by just fine as an artist, but that's contingent on my ability to work with and understand other team members who do the actual intense, complex, endless work of coding and building the title. The best thing you can do if you don't want to learn to program (But do as I say, not as I do - literally every game industry position benefits from that knowledge, I am a lucky outlier) is to foster relationships with people who do enjoy programming, be willing to collaborate together, maybe do art assets or writing or anything for a small project the two of you put out. It's like any other discipline - honing your collaborative skills will allow you to make something greater than the sum of your respective parts, and having work to your name is a great way to get attention from larger bodies like publishers or producers looking for folks to run pitch decks etc. The way I see it - breaking into the industry is honestly impossible without a "spark" of luck, but you can build a giant pile of wood over the years so that when that spark lands, it can start one hell of a bonfire.